Bunker v2 script

Burnaround updated his bunker code, here’s a list of his changes

I improved it, in order to adjust the size of the chambers and other variables of the bunker just changing the variable’s values of the code, like the deepness of the bunker, the position…

Code is below and on github as usual.  (I fixed some issues with the whitespace vs. what’s on the forums)

# mcpipy.com retrieved from URL below, written by burnaron
# http://www.minecraftforum.net/topic/1689199-my-first-script-bunkermaticpy/

import mcpi.minecraft as minecraft
import mcpi.block as block
from math import *
mc = minecraft.Minecraft.create()
x1 = -4
y1 = 3
z1 = 9
long_tun = 10
long_arc_ch = 8
long_ch = 26
long_m_ch = long_ch - 2 * long_arc_ch
deepness = 60
high_c_ch = 3

# FASE 1: cleaning zone
mc.setBlocks(x1-2,y1,z1-2,x1+2,y1+20,z1+2,0)
mc.setBlocks(x1-(long_tun+long_ch+1),y1-(deepness+1),z1-(long_tun+long_ch+1),x1+long_tun+long_ch+1,y1-(deepness-long_arc_ch-2-1),z1+long_tun+long_ch+1,1)

# FASE 2: establishing access
mc.setBlocks(x1-1.5,y1+2,z1-1.5,x1+1.5,y1-deepness,z1+1.5,1)
mc.setBlocks(x1-1,y1+2,z1-1,x1-1,y1-deepness,z1-1,0)

# FASE 3: establishing main tunnels, central chamber & and access stairs
# FASE 3.1: establishing central chamber
mc.setBlocks(x1-1,y1-deepness,z1-1,x1+1,y1-(deepness-high_c_ch),z1+1,0)

# FASE 3.2: establishing main tunnels
mc.setBlocks(x1-(long_tun+long_ch),y1-deepness,z1,x1+long_tun+long_ch,y1-(deepness-1),z1,0)
mc.setBlocks(x1,y1-deepness,z1-(long_tun+long_ch),x1,y1-(deepness-1),z1+long_tun+long_ch,0)

# FASE 3.3: establishing access stairs
mc.setBlocks(x1-1,y1+2,z1-1,x1-1,y1-deepness,z1-1,65,3)

# FASE 4: establishing main chambers
for pos in range(0,long_arc_ch):
mc.setBlocks(x1+long_tun+pos,y1-deepness,z1-pos,x1+long_tun+pos,y1-(deepness-2)+pos,z1+pos,0)
mc.setBlocks(x1-long_tun-pos,y1-deepness,z1-pos,x1-long_tun-pos,y1-(deepness-2)+pos,z1+pos,0)
mc.setBlocks(x1-pos,y1-deepness,z1+long_tun+pos,x1+pos,y1-(deepness-2)+pos,z1+long_tun+pos,0)
mc.setBlocks(x1-pos,y1-deepness,z1-long_tun-pos,x1+pos,y1-(deepness-2)+pos,z1-long_tun-pos,0)

mc.setBlocks(x1+long_tun+long_arc_ch,y1-deepness,z1-long_arc_ch,x1+long_tun+long_arc_ch+long_m_ch,y1-(deepness-2)+long_arc_ch,z1+long_arc_ch,0)
mc.setBlocks(x1-(long_tun+long_arc_ch),y1-deepness,z1-long_arc_ch,x1-(long_tun+long_arc_ch)-long_m_ch,y1-(deepness-2)+long_arc_ch,z1+long_arc_ch,0)
mc.setBlocks(x1-long_arc_ch,y1-deepness,z1+long_tun+long_arc_ch,x1+long_arc_ch,y1-(deepness-2)+long_arc_ch,z1+long_tun+long_arc_ch+long_m_ch,0)
mc.setBlocks(x1-long_arc_ch,y1-deepness,z1-(long_tun+long_arc_ch),x1+long_arc_ch,y1-(deepness-2)+long_arc_ch,z1-(long_tun+long_arc_ch)-(long_m_ch),0)

for pos in range(0,long_arc_ch):
mc.setBlocks(x1+long_tun+long_arc_ch+long_m_ch+pos,y1-deepness,z1-long_arc_ch+pos,x1+long_tun+long_arc_ch+long_m_ch+pos,y1-(deepness-2)+long_arc_ch-pos,z1+long_arc_ch-pos,0)
mc.setBlocks(x1-(long_tun+long_arc_ch)-long_m_ch-pos,y1-deepness,z1-long_arc_ch+pos,x1-(long_tun+long_arc_ch)-long_m_ch-pos,y1-(deepness-2)+long_arc_ch-pos,z1+long_arc_ch-pos,0)
mc.setBlocks(x1-long_arc_ch+pos,y1-deepness,z1+long_tun+long_arc_ch+long_m_ch+pos,x1+long_arc_ch-pos,y1-(deepness-2)+long_arc_ch-pos,z1+long_tun+long_arc_ch+long_m_ch+pos,0)
mc.setBlocks(x1-long_arc_ch+pos,y1-deepness,z1-(long_tun+long_arc_ch)-long_m_ch-pos,x1+long_arc_ch-pos,y1-(deepness-2)+long_arc_ch-pos,z1-(long_tun+long_arc_ch)-long_m_ch-pos,0)

# FASE 5: establishing lights & doors:
# FASE 5.1: central chamber lights:
mc.setBlock(x1,y1-(deepness-2),z1+1,50)
mc.setBlock(x1+1,y1-(deepness-2),z1,50)
mc.setBlock(x1,y1-(deepness-2),z1-1,50)
mc.setBlock(x1-1,y1-(deepness-2),z1,50)

# FASE 5.2: main chambers lights
for pos in range(2,long_arc_ch):
mc.setBlock(x1+pos,y1-(deepness-2),z1+long_tun+pos,50)
mc.setBlock(x1-pos,y1-(deepness-2),z1+long_tun+pos,50)
mc.setBlock(x1+pos,y1-(deepness-2),z1-long_tun-pos,50)
mc.setBlock(x1-pos,y1-(deepness-2),z1-long_tun-pos,50)
mc.setBlock(x1+long_tun+pos,y1-(deepness-2),z1+pos,50)
mc.setBlock(x1+long_tun+pos,y1-(deepness-2),z1-pos,50)
mc.setBlock(x1-long_tun-pos,y1-(deepness-2),z1+pos,50)
mc.setBlock(x1-long_tun-pos,y1-(deepness-2),z1-pos,50)

for pos in range(0,long_m_ch,2):
mc.setBlock(x1+long_arc_ch,y1-(deepness-2),z1+long_tun+long_arc_ch+pos,50)
mc.setBlock(x1-long_arc_ch,y1-(deepness-2),z1+long_tun+long_arc_ch+pos,50)
mc.setBlock(x1+long_arc_ch,y1-(deepness-2),z1-(long_tun+long_arc_ch)-pos,50)
mc.setBlock(x1-long_arc_ch,y1-(deepness-2),z1-(long_tun+long_arc_ch)-pos,50)
mc.setBlock(x1+long_tun+long_arc_ch+pos,y1-(deepness-2),z1+long_arc_ch,50)
mc.setBlock(x1+long_tun+long_arc_ch+pos,y1-(deepness-2),z1-long_arc_ch,50)
mc.setBlock(x1-(long_tun+long_arc_ch)-pos,y1-(deepness-2),z1+long_arc_ch,50)
mc.setBlock(x1-(long_tun+long_arc_ch)-pos,y1-(deepness-2),z1-long_arc_ch,50)

for pos in range(0,7):
mc.setBlock(x1+long_arc_ch-pos,y1-(deepness-2),z1+long_tun+long_arc_ch+long_m_ch+pos,50)
mc.setBlock(x1-long_arc_ch+pos,y1-(deepness-2),z1+long_tun+long_arc_ch+long_m_ch+pos,50)
mc.setBlock(x1+long_arc_ch-pos,y1-(deepness-2),z1-(long_tun+long_arc_ch)-long_m_ch-pos,50)
mc.setBlock(x1-long_arc_ch+pos,y1-(deepness-2),z1-(long_tun+long_arc_ch)-long_m_ch-pos,50)
mc.setBlock(x1+long_tun+long_arc_ch+long_m_ch+pos,y1-(deepness-2),z1+long_arc_ch-pos,50)
mc.setBlock(x1+long_tun+long_arc_ch+long_m_ch+pos,y1-(deepness-2),z1-long_arc_ch+pos,50)
mc.setBlock(x1-(long_tun+long_arc_ch)-long_m_ch-pos,y1-(deepness-2),z1+long_arc_ch-pos,50)
mc.setBlock(x1-(long_tun+long_arc_ch)-long_m_ch-pos,y1-(deepness-2),z1-long_arc_ch+pos,50)

Found on the forums here

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